Perfectly Ultimate Great Moth
EARTH 8

Perfectly Ultimate Great Moth

  • ATK:
  • 3500

  • DEF:
  • 3000

  • View:
  • 5550




Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 "Petit Moth" on your 6th turn or later after it was equipped with "Cocoon of Evolution".




 
 
AI Power Analysis
Boss/End-boardConfidence: MediumEvaluated Oct 5, 2026
13± 5/ 100
Power Score
Intrinsic 18
Deck 18

Perfectly Ultimate Great Moth — Power Evaluation

Final Score: 13 ± 5 · Confidence: Medium

  • Intrinsic: 18 · Deck: 18 · Meta: provisional
  • Primary role: Boss/End-board

Why it scores here

Perfectly Ultimate Great Moth is a 3500 ATK finisher crippled by an impractical turn 6+ summoning requirement that renders it noncompetitive in modern Yu-Gi-Oh! formats where games typically end by turn 3–4. Once on field, it provides only raw damage output with zero inherent effects, combo generation, or resource advantage. While it sees niche inclusion in Beetrooper decks (36% of sample) as a grindy finisher and scattered tech across 11 archetypes, the severe setup cost and complete lack of early-game utility severely limit its power rating.

Axis scores

Axis Score Evidence
Accessibility 12 Requires Petit Moth in play equipped with Cocoon of Evolution, plus waiting until turn 6+—an exceptionally restrictive condition unachievable in competitive formats where most games end by turn 3 (verified).
Combo & Conversion 10 Zero combos recorded in evidence; card generates no board extensions, synergies, or chain effects once summoned, functioning solely as a standalone 3500 ATK body (observed).
Resource Economy 15 Summoning requires tributing Petit Moth, incurring net card disadvantage with no refuel, draw effect, or advantage generation to offset the cost (verified).
Effect & Interaction 3 Card text contains no negation, removal, disruption, or opponent interaction of any kind—it is a pure stat body (verified).
Material Utility 20 Level 8 Insect qualifies as Synchro/Xyz/Fusion material if successfully summoned, but the extreme difficulty of reaching field makes this utility largely theoretical (inferred).
Resilience & Flexibility 8 Standalone body on field with no protection, recovery effects, or recursion—a single negate or removal immediately ends its presence (inferred).
Deck-Building Efficiency 15 Requires Petit Moth and Cocoon of Evolution as mandatory prerequisites, consuming 2+ deck slots and creating brick scenarios in faster matchups (verified).

Calculation

Weight profile: Boss/End-board role. Intrinsic ≈ 18, Deck ≈ 18, Meta = provisional. Modifiers: Turn 6+ summoning requirement (-3); Restrictive deck-building prerequisites (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • 3500 ATK provides respectable damage output once successfully summoned
  • Level 8 body qualifies as material for advanced summon methods
  • Demonstrates consistent niche home in Beetrooper (36% of sample), confirming playability in slower control strategies

Weaknesses

  • Turn 6+ summoning requirement renders it unplayable in competitive formats where games end by turn 3–4
  • Zero inherent effects; generates no card advantage, board disruption, or interactive gameplay
  • Requires multiple setup cards (Petit Moth, Cocoon of Evolution) that consume valuable deck slots
  • Vulnerable once on field with no protection, evasion, or recovery options
  • Appears as scattered tech across 11 archetypes rather than as a core engine piece

Counters / choke points

  • Any removal or negation immediately eliminates the card from field
  • Fast meta formats that conclude before turn 6
  • Deck strategies that deny Petit Moth summon access or prevent Cocoon of Evolution attachment

Best use

Late-game finisher in extended turn 6+ scenarios. Decks: Beetrooper, Grindy/Control strategies. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text requires turn 6+ summoning after Petit Moth is equipped with Cocoon of Evolution; Appears in 33 recent decks across multiple formats (recency: 2022–2026); Beetrooper is primary home (36.4%, 12 decks); scattered tech across 11 distinct archetypes; High co-appearance with Cocoon of Ultra Evolution (60.6%) and Resonance Insect (57.6%); Average 1.03 copies per deck
  • Observed: Zero combos recorded in evidence; no combo chains or synergies detected; Splashed as tech in Exodia, Egyptian God, Magnet Warrior, and miscellaneous archetypes; Consistent single-copy inclusion in Beetrooper suggests role as conditional finisher
  • Inferred: Once summoned, functions exclusively as 3500 ATK beater with no inherent effects or utility; Level 8 Insect body qualifies as Synchro/Xyz/Fusion material if successfully reached field; Turn 6+ requirement incompatible with competitive meta where games end turn 3–4; Primary value in slower grindy strategies where extended games are feasible; Presence across 11 archetypes reflects experimental/tech inclusion rather than core necessity
  • Data gaps: No combos supplied—combo conversion is text-only inference; unknown if card generates utility in untested lines No guides supplied—expert role confirmation and metagame context unavailable No banlist token—assumed unlimited (3 copies legal in all formats) No usage statistics (StatisticsCard)—archetype inclusion % inferred from small deck sample only (33 total) No pre-turn-6 utility described—card text suggests zero early-game relevance, but no formal guide confirmation











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